The minimum in “minimum viable product” is still big

If you want to ship a half-decent game/app for the iPhone (or even Android), and promote it just a tiny bit, you’re looking at investing a minimum of $15 – $25K in time & money. And that’s being fairly conservative. Curiously, you don’t hear people such as Eric Rise talking about that. Or any money-out-of-your-pocket matters. Much.

Jul 8, ’14